Technology that expands what's possible for everyone.
Robotics research, accessibility AI, machine learning, and human-centered design — not as separate disciplines, but as one continuous project.
ROAR Robotics Lab, Columbia University
The Robotics and Rehabilitation Lab at Columbia sits at the intersection of robotics, neuroscience, and human movement. Research there explores how robotic systems can support rehabilitation, augment human capability, and improve quality of life for people with physical disabilities.
As a research intern, this work connects directly to a core question: how do we build machines that serve human potential, not just human convenience?
Columbia University — BS Computer Science
Returning Fall 2026 to complete a Bachelor of Science in Computer Science through Columbia's School of General Studies. The focus is practical and pointed: artificial intelligence, human-computer interaction, accessibility technology, and machine learning.
Artificial Intelligence
Machine learning, neural networks, and AI systems — with a consistent lens on who these systems serve and who they leave out.
Human-Computer Interaction
How people and systems communicate — and how design choices at the interface level can expand or contract access.
Accessibility Technology
Assistive devices, adaptive interfaces, and the systems that make technology usable for people with disabilities.
Robotics
Robotic systems, sensor fusion, and the mechanics of machines that work alongside humans — in rehabilitation, assistance, and beyond.
The Unmapped
A LinkedIn article series examining accessibility gaps in AI design — organized around 13 Betterment Beams. Each piece takes a different dimension of incomplete AI design and maps what's missing, what's possible, and what's at stake for people who live outside the assumed default user.
The first article centers on ASL and the ways AI language systems still treat signed languages as edge cases — when they are anything but. The series uses "outliers" instead of "edge cases" on purpose: the language of exclusion is where exclusion starts.
Volumes — Physical AI
Volumes is a startup working with 4D Gaussian splatting — a technique for building rich, real-time spatial representations from video. The technology sits at the frontier of how machines understand physical space.
A short-term contribution before returning to Columbia — exploring how spatial AI intersects with accessibility, rehabilitation, and physical world modeling.
The Confined Arts
An internship with The Confined Arts — an organization bringing creative programs to incarcerated individuals — deepened a long-held conviction: technology built for inclusion has to be tested against the people most excluded from it.
The intersection of criminal justice, creative expression, and technology access is its own accessibility frontier. That experience informs how the work here is framed.